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Raids and Instances Zul Gurub Strategies
Posted by Tweetie on Monday, November 21, 2005 (09:16:41) (1037 reads)

Strategies

1. High Priestess Jeklik (Bat boss)
2. High Priest Venoxis (Snake boss)
3. Marli (Spider boss)
4. Mandokir (Raptor boss)
5. Thekal (Tiger boss)
6. (Panther boss)
7. (Fishing boss - summonable)
8. Edge of Madness (Sumonable Bosses)
9. Hexxer
10. Hakkar



All you need to know about ZG:

The Sets are called for each class
Druid - Haruspex
Hunter - Preditors
Mage - Illusionist
Paladin - Freethinker's
Priest - Confessors
Rogue - Madcap's Mantle
Shaman - Augors
Warlock - Demonioc
Warrior - Vindicators



Purple Primal Hakkari

Primal Hakkari Aegis
Hunter - The Predator's Mantle
Priest - The Confessor's Mantle
Rogue - The Madcap's Tunic
Warrior - Presence of Might Enchant

Primal Hakkari Armsplint
Rogue - The Madcap's Bracers
Shaman - The Augur's Bracers
Warrior - The Vindicator's Armguards
Warlock - Hoodoo Hex Enchant

Primal Hakkari Bindings
Hunter - The Predator's Bracers
Mage - The Illusionist's Wraps
Paladin - The Freethinker's Armguards
Druid - Animist's Caress Enchant

Primal Hakkari Girdle
Rogue - The Madcap's Mantle
Shaman - The Augur's Belt
Warrior - The Vindicator's Belt
Mage - Presence of Sight Enchant

Primal Hakkari Kossack
Mage - The Illusionist's Robes
Warlock - The Demoniac's Robes
Warrior - The Vindicator's Breastplate
Rogue - Death's Embrace Enchant

Primal Hakkari Sash
Druid - The Haruspex's Belt
Priest - The Confessor's Bindings
Warlock - The Demoniac's Mantle
Shaman - Vodouisant's Vigilant Embrace Enchant

Primal Hakkari Shawl
Hunter - The Predator's Belt
Mage - The Illusionist's Mantle
Paladin - The Freethinker's Belt
Paladin - Syncretist's Sigil Enchant

Primal Hakkari Stanchion
Druid - The Haruspex's Bracers
Priest - The Confessor's Wraps
Warlock - The Demoniac's Wraps
Hunter - Falcon's Call Enchant

Primal Hakkari Tabard
Druid - The Haruspex's Tunic
Paladin - The Freethinker's Breastplate
Shaman - The Augur's Hauberk
Priest - Prophetic Aura Enchant



Zul Gurub Enchants

Druid - Animist's Caress
====================
1x Primal Hakkari Bindings
1x Punctured Voodoo Doll: Druid
1x Libram of Protection
1x Frayed Abomination Stitching
2x Large Brilliant Shard
1x Pristine Black Diamond

Permanently adds 10 Stamina, 10 Intellect, and increases healing by up to 24 to a leg or head slot item.

Hunter - Falcon's Call
====================
1x Primal Hakkari Stanchion
1x Punctured Voodoo Doll: Hunter
1x Libram of Rapidity
2x Blood of Heroes
2x Large Brilliant Shard
1x Pristine Black Diamond

Permanently adds 24 Ranged Attack Power, 10 Stamina, and 1% Chance to Hit to a leg or head slot item.

Mage - Presence of Sight
====================
1x Primal Hakkari Girdle
1x Punctured Voodoo Doll: Mage
1x Libram of Focus
2x Skin of Shadows
4x Large Brilliant Shard
1x Pristine Black Diamond

Permanently adds 18 to all healing and damage spells and 1% chance to hit with spells to a leg or head slot item.

Paladin - Syncretist's Sigil
====================
1x Primal Hakkari Shawl
1x Punctured Voodoo Doll: Paladin
1x Libram of Protection
1x Frayed Abomination Stitching
2x Large Brilliant Shard
1x Pristine Black Diamond

Permanently adds 10 Stamina, 7 Defense, and increases healing by upto 24 to a leg or head slot item.

Priest - Prophetic Aura
====================
1x Primal Hakkari Tabard
1x Punctured Voodoo Doll: Priest
1x Libram of Focus
2x Skin of Shadow
4x Large Brilliant Shard
1x Pristine Black Diamond

Use: Permanently adds 10 Stamina, 4 mana per 5 seconds, and increases healing by upto 24 to a leg or head slot item.

Rogue - Death's Embrace
====================
1x Primal Hakkari Kassack
1x Punctured Voodoo Doll: Rogue
1x Libram of Rapidity
2x Blood of Hereos
2x Large Brilliant Shard
1x Pristine Black Diamond

Permanently adds 28 Attack Power and 1% Dodge to a leg or head slot item.

Shaman - Vodouisant's Vigilant Embrace
====================
1x Primal Hakkari Sash
1x Punctured Voodoo Doll: Shaman
1x Libram of Focus
2x Skin of Shadow
4x Large Brilliant Shard
1x Pristine Black Diamond

Permanently adds 15 Intellect and increases all healing and spell damage by up to 13 to a leg or head slot item.

Warlock - Hoodoo Hex
====================
1x Primal Hakkari Armsplint
1x Punctured Voodoo Doll: Warlock
1x Libram of Focus
2x Skin of Shadow
4x Large Brilliant Shard
1x Pristine Black Diamond

Permanently adds 10 Stamina and increases spell damage and healing by up to 18 to a leg or head slot item.

Warrior - Presence of Might
====================
1x Primal Hakkari Aegis
1x Punctured Voodoo Doll: Warrior
1x Libram of Protection
1x Frayed Abomination Stitching
2x Large Brilliant Shard
1x Pristine Black Diamond

Permanently adds 10 Stamina, 7 Defense, and 15 Shield Block value to a leg or head slot item.



Blue Hakkari Bijou

Blue Hakkari Bijou
Rogue - The Madcap's Bracers
Mage - The Illusionist's Wraps
Shaman - The Augur's Bracers

Bronze Hakkari Bijou
Warrior - The Vindicator's Breastplate
Priest - The Confessor's Mantle
Druid - The Haruspex's Tunic

Gold Hakkari Bijou
Paladin - The Freethinker's Breastplate
Rogue - The Madcap's Tunic
Shaman - The Augur's Hauberk

Green Hakkari Bijou
Druid - The Haruspex's Belt
Warrior - The Vindicator's Belt
Hunter - The Predator's Belt

Orange Hakkari Bijou
Warlock - The Demoniac's Mantle
Priest - The Confessor's Bindings
Mage - The Illusionist's Mantle

Purple Hakkari Bijou
Rogue - The Madcap's Mantle
Paladin - The Freethinker's Belt
Shaman - The Augur's Belt

Red Hakkari Bijou
Paladin - The Freethinker's Armguards
Druid - The Haruspex's Bracers
Warlock - The Demoniac's Wraps

Silver Hakkari Bijou
Warlock - The Demoniac's Robes
Mage - The Illusionist's Robes
Hunter - The Predator's Mantle

Yellow Hakkari Bijou
Warrior - The Vindicator's Armguards
Priest - The Confessor's Wraps
Hunter - The Predator's Bracers



Coins

Bloodscalp Coin
Rogue - The Madcap's Bracers
Paladin - The Freethinker's Belt
Warrior - The Vindicator's Breastplate
Warlock - The Demoniac's Robes
Priest - The Confessor's Wraps
Shaman - The Augur's Bracers

Gurubashi Coin
Druid - The Haruspex's Tunic
Warrior - The Vindicator's Armguards
Mage - The Illusionist's Mantle
Warlock - The Demoniac's Wraps
Shaman - The Augur's Belt
Hunter - The Predator's Mantle

Hakkari Coin
Rogue - The Madcap's Tunic
Druid - The Haruspex's Bracers
Priest - The Confessor's Bindings
Warlock - The Demoniac's Mantle
Shaman - The Augur's Hauberk
Hunter - The Predator's Belt

Razzashi Coin
Priest - The Confessor's Mantle
Shaman - The Augur's Bracers
Hunter - The Predator's Belt
Rogue - The Madcap's Mantle
Druid - The Haruspex's Belt
Mage - The Illusionist's Mantle

Sandfury Coin
Druid - The Haruspex's Belt
Priest - The Confessor's Wraps
Mage - The Illusionist's Robes
Paladin - The Freethinker's Breastplate
Warrior - The Vindicator's Breastplate
Hunter - The Predator's Bracers

Skullsplitter Coin
Warlock - The Demoniac's Robes
Shaman - The Augur's Belt
Hunter - The Predator's Belt
Paladin - The Freethinker's Belt
Rogue - The Madcap's Mantle
Warrior - The Vindicator's Belt

Vilebranch Coin
Paladin - The Freethinker's Breastplate
Warlock - The Demoniac's Wraps
Warrior - The Vindicator's Belt
Rogue - The Madcap's Bracers
Druid - The Haruspex's Bracers
Mage - The Illusionist's Wraps

Witherbark Coin
Warlock - The Demoniac's Mantle
Mage - The Illusionist's Wraps
Shaman - The Augur's Hauberk
Paladin - The Freethinker's Armguards
Warrior - The Vindicator's Armguards
Priest - The Confessor's Mantle

Zulian Coin
Rogue - The Madcap's Mantle
Paladin - The Freethinker's Armguards
Hunter - The Predator's Mantle
Druid - The Haruspex's Tunic
Priest - The Confessor's Bindings
Mage - The Illusionist's Robes

Thank you to Merihim & Cardz for this information.


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Raids and Instances Molten Core Strategies
Posted by Tweetie on Sunday, November 20, 2005 (11:29:38) (1100 reads)

Please ensure you read the strategies before you come on the raid.

1. Lucifron
2. Magmadar
3. Gehennas
4. Garr
5. Baron Geddon
6. Shazzrah
7. Golemagg
8. Sulfuron
9. Majordomo
10. Ragnaros

Misc:
Trash Mobs


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Raids and Instances MC Boss #3 - Gehennas
Posted by Tweetie on Monday, September 26, 2005 (14:11:33) (545 reads)


What does Gehennas do?

  • Gehennas Melee - Melee attack to the MT.
  • Gehennas's Curse (Curse) - AE cureable curse from Gehennas. Fires off every 30 seconds. This curse reduces heals by 75%. Obviously, we don't want to heal anyone with the curse so it needs to be cured.
  • Shadow Bolt - Gehennas's shadow bolt can do 2000+ damage, and he does it often. It is a huge source of his dps. He uses a random targetting system to determine who to shadow bolt. Players can be shadow bolted consecutive times, so healers need to be alert.
  • Rain of Fire - Gehennas casts a targetted AE rain (looks like the warlock version). Anyone getting rained on should immediatly run and get out of the rain.
  • Add Cleave - the Adds cleave those around them, which also stuns players in the vicinity.

Group Setup

  • Group 1: Warrior (MT), Priest (2), Warlock, Paladin.
  • Group 2: Warrior (BMT), Druid (2), Paladin, Mage.
  • Group 3: Priest (2), Mage, Paladin, Mage/Druid.
  • Group 4: Warrior (OT1), Priest, Paladin, Hunter. This warrior tanks the add with the Hunters Mark.
  • Group 5: Warrior (OT2), Priest, Paladin, Hunter. This warrior tanks the add without the Hunters Mark.
  • Group 6-8: Remaining players, with mages and druids spread out.

Positioning & Pull

  • Group 1, 2 & 3 are positioned up near the pylons (see picture above). Group 1, 2 & 3 act as their own separate unit tanking Gehennas until the adds are killed, and the rest of the raid join them.
  • Groups 4-8 are to the left, with one of the adds marked with a Hunters Mark.
  • A Paladin runs forward and engages Gehennas. The Paladin pulls Gehennas to the MT and then bubbles.
  • Group 4 & 5 Hunters pull the adds with distracting shots to the relevant warriors in the group.
  • Group 4-8 remain at the raid position until the Adds are killed.

The Fight

  • The MT tanks Gehennas out of LOS of the rest of the raid, in the middle of the room as indicated. The rest of the raid remain behind the pylon while killing the Adds. This protects the rest of the raid against the magic and rain of fire while they kill the two adds.
  • The MA will select an add (OT2's add first), and the group will take down that add.
  • When complete, move immediately onto the second add.
  • Mages should be decursing as required. The Curse should be kept off the MT at all times. A druid or mage is assigned the sole task of cleansing the MT and their group.
  • Once both of the adds are killed, the raid will then move up and attack Gehennas. Healers must heal the group, as random players will be shadow bolted.
  • Mages/druids decurse constantly during this phase. Decursive will help, but learn to go without it. They must first decurse/demagic their own group and then anyone else they see who is cursed.
  • If your health is low, step back out of the fight and bandage.
  • If you are caught in Gehennas' Rain of Fire you must move out of the area as quickly as possible. Moving left or right is the quickest way to get out of the fire.

From a class point of view

Druids

Group 2:

  • You are healing the MT.
  • There are 2 druids in this group. You are on healing rotation. Druid 1 heals until they are on 50% mana, and then calls to Druid 2 to take over. Druid 1 steps back to regen mana. Druid 2 then heals until 50% mana and then calls for Druid 1 to take over.
  • When you are not healing the MT and are regenning mana, ensure the mage and the other Druid are kept alive.
  • If for any reason the MT goes down, you must be quick to react and heal the BMT.

Group 3:

  • Your main job is to ensure the MT (or the BMT if the MT goes down) is free of the Gehennas Curse.

Group 4 & 5:

  • Heal the warrior in your group while killing the adds.
  • Once the adds are killed, heal your group.
  • Decurse your group (and any others that may need decursing) if you don't have a mage in your group.

Group 6-8

  • Heal your party.
  • Decurse your party if you do not have a mage in your group.
Hunters
  • Hunters are part of the DPS group. Follow the MA.

Group 4:

  • Mark one of the adds with the Hunters Mark.
  • Peel this add with distracting shot to your warrior, once the BMT has pulled.

Group 5:

  • You are on the add without the Hunters Mark.
  • Peel this add with distracting shot to your warrior, once the BMT has pulled.
Mages

Group 1 ,2 & 3:

  • Mages should ensure they decurse their party. The MT is the priority, followed by the healers.

Group 4-8:

  • DPS on the adds.
  • Once the adds are killed, and you move up to the main group, you must take on a decursing role. Decurse the healers first, then other members of your group, then other groups if needed.
Paladins

Group 1, 2 & 3:

  • Heal the members of your group. Keep the alive.

Group 4-8:

  • Keep your party healed.

Buffs:

  • Fire protection auro should be on.
  • Ensure your group is buffed with Shadow Protection from a priest.
Priests

Group 1 & 3:

  • Ensure your group is buffed with Shadow Protection (and any other groups that don't have a priest).
  • You are healing the MT.
  • There are 2 priests in your group. You are on healing rotation. Priest 1 heals until they are on 50% mana, and then calls to Priest 2 to take over. Priest 1 steps back to regen mana. Priest 2 then heals until 50% mana and then calls for Priest 1 to take over.

Group 4 & 5:

  • Ensure your group is buffed with Shadow Protection (and any other groups that don't have a priest).
  • Heal the warrior in your group while killing the adds.
  • Once the adds are killed, heal your group.
  • Heal the MT if needed.

Group 5-8:

  • Heal your party.
  • Heal the MT if needed.

Buffs:

  • Shadow Protection is needed for the entire raid.
Rogues
  • Rogues are part of the DPS group. Follow the MA.
Warlocks
  • Warlocks are part of the DPS group. Follow the MA.
Warriors

Group 1 & 2:

  • Group 1 warrior is the MT. Group 2 warrior is the backup MT (BMT). If for any reason the MT goes down, the BMT must immediately move in.

Group 4:

  • You are OT1 tanking the add with the Hunters Mark.
  • Once the add has been pulled to you, pull back to the rest of the raid.
  • This add will be killed second.

Group 5:

  • You are OT2 tanking the add without the Hunters Mark.
  • Once the add has been pulled to you, pull back to the rest of the raid.
  • This add will be killed first.

Group 6-8:

  • You are on DPS. Follow the MA.


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Raids and Instances World Boss - Lord Kazzak
Posted by Tweetie on Tuesday, September 20, 2005 (13:51:14) (591 reads)


What does Kazzak do?

  • Melee - Hits for about 800-900 on the average defensive warrior.
  • Strong Cleve - Hits up to 5 targets around him. Damage done is around 2,000 to melee.
  • Twisted Reflection (Magic) - Every time Lord Kazzak hits a target who has this debuff, he gets healed for 25,000. He casts twisted reflection as an AE, every 20-30 seconds. This must be dispelled by Paladins or Priests asap from all melee.
  • Mark of Kazzak (Curse) - Drains 400 mana per second. The target with this debuff is a living bomb, as if there is no mana left on the target, they will explode and do 4,000 damage to everyone in a 15 yard radius. This must be cured by Druids or Mages asap.
  • Capture Soul - Every time Lord Kazzak kills someone, he gets healed for 70,000.
  • Void bolt and shadowbolt - His vold bolt is most of the time targeting the main tank (2,000 damage with 4,000 damage if it crits), Shadowbolt volleys do much less damage to the party.
  • Killed in less than 3 minutes - Lord Kazzak must be killed under 3 minutes, otherwise he yells "Kazzak is Supreme" and mass shadowbolts the whole raid. Everyone will be dead in the next 10 seconds.

Positioning & Pull

  • It's recommended a minimum of 10 healers are in the group.
  • No hunter or warlock pets in this fight - as any deaths in the area will cause Kazzak to heal himself.
  • Once everyone is summoned, it's just a matter of engaging Kazzak with the MT running out first.
  • Melee should stand at the back of him once the MT has built up enough aggro.

The Fight

  • This is a standard setup fight, with the MT tanking Kazzak.
  • Don't let anyone die.
  • Remove Twisted Reflection and Mark of Kazzak as fast as possible.
  • Have high DPS on Kazzak at all times.
  • All casters should leave about 1,500 mana in their mana pool in case he casts the curse on you. This will give mages about 4 seconds to dispel.

From a class point of view

Druids
  • Must dispell Mark of Kazzak from mana users asap.
  • Heal the party, and then the raid. Ensure that nobody dies.
  • Do not let your mana go under 1,500 as if you are cursed, this gives the mages and druids enough time to remove it before you explode.
Hunters
  • No pets allowed for this fight.
  • Ranged damage is best.
  • Do not let your mana go under 1,500 as if you are cursed, this gives the mages and druids enough time to remove it before you explode.
Mages
  • Must dispell Mark of Kazzak from mana users asap.
  • Do damage if nobody has the curse.
  • Do not let your mana go under 1,500 as if you are cursed, this gives the mages and druids enough time to remove it before you explode.
  • Don't die!
Paladins
  • Must dispell Twisted Reflection from melee asap.
  • Heal the party, and then the raid. Ensure that nobody dies.
  • Do not let your mana go under 1,500 as if you are cursed, this gives the mages and druids enough time to remove it before you explode.
Priests
  • Must dispell Twisted Reflection from melee asap.
  • Heal the party, and then the raid. Ensure that nobody dies.
  • Do not let your mana go under 1,500 as if you are cursed, this gives the mages and druids enough time to remove it before you explode.
Rogues
  • Melee on the target.
  • Watch your health, do not die.
Warlocks
  • No pets.
  • Full DPS.
  • Watch your health, do not die.
  • Cast Soulstone on selected priests.
Warriors
  • One MT, all the rest doing damage on Kazzak.


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Raids and Instances Class Preference Loot Table - Molten Core
Posted by Tweetie on Sunday, September 04, 2005 (13:00:02) (2198 reads)

Orange items are Officer Assigned.

At any stage, if the Officers believe your bid is greedy/selfish or adversely impacts balance on the raid, they will request you to pass on that item. You are entitled to request what the reason is.

Item Recommendation
Aged Core Leather Gloves (Hands) Rogue
Ancient Petrified Leaf (Quest) Hunter (with Black & Blue sinew, with Black sinew)
Aurastone Hammer (1H Mace) Druid, Priest, Paladin
Azuresong Mageblade (1H Sword) Mage, Warlock
Band of Accuria (Finger) Hunter, Rogue, Warrior
Band of Sulfuras (Finger) Druid, Mage, Paladin, Priest, Warlock
Bindings of the Windseeker (Quest) Guild Assigned
Blastershot Launcher (Gun) Hunter
Bonereaver's Edge (2H Sword) Warrior
Brutality Blade (1H Sword) Rogue, Warrior
Cauterizing Band (Finger) Druid, Priest
Choker of Enlightenment (Neck) Druid, Mage, Priest, Warlock
Choker of the Fire Lord (Neck) Mage, Warlock
Cloak of the Shrouded Mists (Back) Hunter, Rogue
Core Forged Greaves (Feet) Warrior
Core Hound Tooth (Dagger) Rogue
Crimson Shocker (Wand) Mage, Priest, Warlock
Crown of Destruction (Head) Hunter
Dragon's Blood Cape (Back) Warrior
Drillborer Disk (Shield) Warrior
Earthshaker (2H Mace) Paladin
Eskhandar's Right Claw (Fist) Hunter, Rogue, Warrior
Essence of the Pure Flame (Trinket) Warrior
Eye of Sulfuras (Quest) Guild Assigned
Finkle's Lava Dredger (2H Mace) Druid, Paladin
Fireproof Cloak (Back) Druid, Mage, Paladin, Priest, Warlock
Fire Runed Grimoire (Offhand) Mage, Warlock
Fireguard Shoulders (Shoulders) Druid, Rogue
Flameguard Gauntlets (Hands) Paladin, Warrior
Flamewaker Legplates (Leggings) Warrior
Gloves of the Hypnotic Flame (Hands) Mage, Warlock
Gutgore Ripper (Dagger) Rogue
Heavy Dark Iron Ring (Ring) Warrior
Magma Tempered Boots (Feet) Paladin
Malistar's Defender (Shield) Paladin
Mana Igniting Cord (Waist) Mage, Warlock
Manastorm Leggings (Leggings) Priest
Medallion of Steadfast Might (Neck) Warrior
Obsidian Edged Blade (2H Sword) Paladin, Warrior
Onslaught Girdle (Waist) Warrior
Perdition's Blade (Dagger) Rogue, Warrior
Quick Strike Ring (Finger) Hunter, Rogue, Warrior
Ring of Spell Power (Ring) Mage, Warlock
Robe of Volatile Power (Chest) Mage, Warlock
Salamander Scale Pants (Leggings) Druid
Sash of Whispered Secrets (Waist) Warlock
Seal of the Archmagus (Finger) Druid, Paladin, Priest
Shadowstrike (2H Polearm) Paladin
Shard of the Flame (Trinket) Warlock
Sorcerous Dagger (Dagger) Druid, Mage, Priest, Warlock
Spinal Reaper (2H Axe) Paladin, Warrior
Staff of Dominance (Staff) Druid, Mage, Priest, Warlock
Striker's Mark (Bow) Hunter
Sulfuron Ingot (Quest for 2H Mace) Guild Bank
Talisman of Ephemeral Power (Trinket) Mage, Warlock
The Eye of Divinity (Quest) Priest (with Eye of Shadow)
Wild Growth Spaulders (Shoulder) Druid
Wristguards of True Flight (Wrist) Hunter
Wristguards of Stability (Wrist) Druid


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