What does Lucifron do?
- Melee attack – Lucifron does a melee attack.
- Mind Control (Magic) – Lucifron can select a raid member and mind control them to attack other raid members.
- Impending Doom (Magic) – 2000 health damage spell. Cleansable by Paladins and Priests.
- Lucifron’s Curse (Curse) – 100% mana expend increased. Decurseable by Mages and Druids.
Positioning & Pull
- Group 1 & 2 are positioned up near the pylons. Group 1 & 2 act as their own separate unit tanking Lucifron until the adds are killed, and the rest of the raid join them.
- Group 3 & 4 are to the left, with one of the adds marked with a Hunters Mark.
- The MT2 engages Lucifron, and is usually mind controlled. The Priests / Paladins must be fast in dispelling the mind control. The MT then steps in and tanks Lucifron.
- Group 3 & 4 Hunters pull the adds with distracting shots to the relevant warriors in the group. The adds are then moved south towards the rest of the raid.
- Group 3-8 remain at the back of the cave to take down the Adds.
The Fight
- The MT tanks Lucifron out of LOS of the rest of the raid, to the right near the wall. This protects the rest of the raid against the magic and curses while the rest of the raid kill the two adds.
- The MA will select an add, and the group will take down that add.
- When complete, move immediately onto the second add.
- Mages and Paladins should decurse/cleanse when required, although the range should minimise Lucifron’s issues.
- Mind Control is an issue during this phase. Priests pay extra attention to those who are in red and cleanse them immediately.
- When both adds are down, G3-8 join G1 & 2 and take Lucifron down. As a rule of thumb, if you crit – do not attack for 3 seconds (especially rogues). Do not steal the aggro from the MT!
- Mages/Paladins cleanse/decurse constantly during this phase. Decursive will help, but learn to go without it.
- All raid members must stay away from the imp cave on the left.
- Mages, Priests and Paladins must first decurse/demagic their own group. They must then continue this for the rest of the groups that do not have the classes need to cleanse them. It’s best to determine a group you are going to cleanse before the raid begins.
From a class point of view
Druids |
Group 1 & 2:
Group 3-8:
|
Hunters |
Group 3:
Group 4:
|
Mages |
Group 1 & 2:
Group 3-8:
|
Paladins |
Group 1 & 2:
Group 3-8:
Buffs:
|
Priests |
Group 1 & 2:
Group 3-8:
Buffs:
|
Rogues |
|
Warlocks |
|
Warriors |
Group 1 & 2:
Group 3:
Group 4:
Group 5-8:
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