What does Majordomo do?
- Purple Shield (Melee attacks reflected) – Lasts for 10 seconds. While this shield is up, 100 melee damage per hit reflects back to those inflicting it.
- White Shield (Magic attacks reflected) – Lasts for 10 seconds. While this shield is up, each magic attack has a 50% chance to reflect back to the attacker.
- Teleport – Majordomo will randomly target a player and teleport them into the fiery pit in the middle of the landing.
- Shadowbolt – A random player will get hit by a 1,000-2,000 shadowbolt.
- Blast Wave – An area of effect flame attack which hits nearby players with moderate fire damage.
Healer Abilities
- Shields – Same as Majordomo.
- Shadowbolt – Same as Majordomo.
- Healing – Provides healing to themselves or other adds if given the opportunity to heal.
- Polymorph Immunity – When there are 4 or less Adds alive, the healers become immune to Polymorph.
Elite Abilities
- Shields – Same as Majordomo.
- Blast Wave – Same as Majordomo.
- Increased Attack – When there are 4 or less Adds alive, the Elites become enrages and increase their attack damage on their target.
Positioning & Pull
- A Paladin pulls the group, and then bubbles. Hunters assigned to Elites will pull the Elites to their respective tanks.
- Mages are assigned to each of the 4 adds, and polymorph these adds and keep them polymorphed until they are killed, or become immune to polymorph.
- The Adds and Majordomo are tanked separately, to ensure the AOE Blast Wave does not stack on the tanks.
- DPS is on the ramp – and the Adds are pulled to the Ramp. Once the 3 Elites are to be damaged to 30%, the raid then moves to the Elites.
The Fight
- Majordomo is not killed. He is defeated by killing all 8 of his Adds. Once all the guards are killed, Majordomo will submit and give you his chest.
- Majordomo is tanked by a Warrior, with a Paladin and Hunter. Majordomo will randomly target players and run off to melee them. The Hunter will use Distracting Shot to bring Majordomo back to the MT.
- Mages will sheep the Healer adds and keep them sheeped (continue to sheep every time the Magic Reflection shield is down).
- Warriors will tank the Elites.
- Our Strategy is 1-2-3-2
- Kill 1 Elite.
- Kill 2 Healers.
- Damage 3 Elites individually until they reach 20%. Bring the 3 Elites together, and AOE them so they all die at the same time.
- The 2 remaining healers will then pop out of Polymorph. The tanks can then tank these Adds, while they are killed one by one.
- Melee must use Shield bash and Kicks to ensure the Healers do not heal them self.
From a class point of view
Druids |
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Hunters |
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Mages |
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Paladins |
Buffs
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Priests |
Buffs
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Rogues |
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Warlocks |
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Warriors |
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