AQ20 Boss ,1 – Kurinaxx

What does Kurinaxx do?

  • Physical Attack – Hits for 800 – 1000 and has a forward cleave attack for 800 – 1200.
  • Sandtrap – spawns directly under random player’s feet and takes a few seconds to expand, then explodes. Explosion is a 15 yard radius AE which causes 2000 damage and applies a 20 second debuff which reduces chance to hit by 75% and silences casting.
  • Mortal Wound – stackable nondispellable debuff that reduces healing by 10%. This is applied by Slash, so it will hit multiple people in front of him.
  • Summon – brings a player to immediately in front of him. This includes players who have died and run back into the instance, so don’t release and re-zone if you die.
  • Enrage – at 30% health.

Positioning & Pull

  • Ranged and Healers position themselves in an arc around the front of Kurinaxx, just inside range, but with about ten yards between each person.
  • Melee lines up to the sides and attack from there once Main Tank has charged.
  • Main Tank charges from the front to start the fight.

The Fight

  • MT will get debuffed with Mortal Wound. Other tanks should keep up with MT aggro.
  • Once MT reaches 3-5 Mortal Wound debuffs, MT2 should take over using taunt. Repeat until you run out of MTs.
  • DPS should keep up steady but reasonable DPS until the Enrage.
  • Players should stay at a distance from each other, whilst trying to keep within heal range of someone.
  • If a sandtrap spawns under a players, everyone nearby should move away until it explodes.
  • If you are hit by a sandtrap, you should bandage.
  • Once Kurinaxx Enrages, everyone should go to maximum DPS, and all Healers should be overhealing the Main Tank.

From a class point of view

Druids
  • Heal priority: MT, group, raid.
  • Overheal the Main Tank once Kurinaxx reaches 30%Enrages.
  • Stay at a distance from other people, bandage if you are sandtrapped.
Hunters
  • Keep up steady DPS until Enrage.
  • Once Kurinaxx Enrages, maximum DPS.
  • Stay at a distance from other people, bandage if you are sandtrapped.
Mages
  • Keep up steady DPS until Enrage.
  • Once Kurinaxx Enrages, maximum DPS.
  • Stay at a distance from other people, bandage if you are sandtrapped, then wand until Silence wears off.
Paladins
  • Heal priority: MT, group, raid.
  • Overheal the Main Tank once Kurinaxx Enrages.
  • Stay at a distance from other people, bandage if you are sandtrapped.

Buffs:

  • Devotion
Priests
  • Heal priority: MT, group, raid.
  • Overheal the Main Tank once Kurinaxx Enrages.
  • Stay at a distance from other people, bandage if you are sandtrapped, then wand until Silence wears off.
Rogues
  • Attack from the side to avoid being debuffed with Mortal Wounds.
  • Once Kurinaxx Enrages, maximum DPS.
  • Run forward through Kurinaxx if a sandtrap appears.
  • Run away and bandage if you are sandtrapped, then return and resume DPS.
Warlocks
  • Keep up steady DPS until Enrage.
  • Once Kurinaxx Enrages, maximum DPS.
  • Stay at a distance from other people, bandage if you are sandtrapped, then wand until Silence wears off.
Warriors
  • Switch between tanks when the MT has 3-5 Mortal Wound debuffs. You can taunt the boss.
  • Once Kurinaxx Enrages, maximum DPS.

World Boss Strategies

These are world bosses. This means that these bosses spawn sparadorically, and is not inside an instance. Any raid can engage the world bosses, and once dead, they cannot be killed again, until they respawns – often days later. Because kills of the world bosses are often competed for between guilds and alliances, it is important you follow the unspoken rules of conduct (however, these are spoken). Any breach of these rules can result in disciplinary action being taken, the least of which being you will not be invited to these raids again.

  1. Do not intentionally grief, attack or otherwise interefere with another raid attempt’s kill.
  2. Do not yell out saying die or wipe already.
  3. Do not train mobs onto a kill.
  4. Do not send tells/whispers or any other contact that can be construed as negative. Leave any coordination and communication to the raid leaders.
  5. Just because we’re there first does not give us claim to a mob. We have to organise and be good to go to have claim.
  6. Do not take up debuff slots by mind visioning, detect magic or any other enemy spell.
  7. Congratulate them after a kill!
  8. If they killed a boss, it was because they could organise themselves quicker. That does not make them farmers. Likewise if they fight with 60 players – thats their choice!
  9. If we are on a shared raid with alliance friends, your behaviour directly respresents how those guilds see our guild.

Outdoor raids can bring the worst out in players, and for this reason we will invoke a zero tolerance policy for any breach of the above. Penalties may range from not being included on these raids, to being blocked from MC signups, loss of DKP and/or removal from the guild.

Kazzak

Recruitment? OMG.

Never actually thought we’d say this, but we’re currently looking for Hunters to fill some spots in certain raids. If you want to become involved in AQ20 or ZG, and wish to be part of SI of course – now’s the time to apply.

Start by going here and filling out a decent application. Remember, your application is potentially the first thing we see of you – so don’t treat it shabbily.

Reminder – Daylight Savings

Reminder to all players, that Australian Daylight Savings time has ended. What does this mean for you?

Basically, Sydney/Melbourne/Brisbane are in the same timezone once again (huzzah!). Perth/Malaysia are 2 hours behind this time, and New Zealand is 2 hours ahead of this time. We will post Server Time (PST) when we have a chance today, but from memory its 18 hours behind.

All raid times will continue to be listed in Sydney time, which is officially AEST.

We will adjust the timechart over the coming few days.