MC Boss , 1 – Lucifron

What does Lucifron do?

  • Melee attack – Lucifron does a melee attack.
  • Mind Control (Magic) – Lucifron can select a raid member and mind control them to attack other raid members.
  • Impending Doom (Magic) – 2000 health damage spell. Cleansable by Paladins and Priests.
  • Lucifron’s Curse (Curse) – 100% mana expend increased. Decurseable by Mages and Druids.

Positioning & Pull

  • Group 1 & 2 are positioned up near the pylons. Group 1 & 2 act as their own separate unit tanking Lucifron until the adds are killed, and the rest of the raid join them.
  • Group 3 & 4 are to the left, with one of the adds marked with a Hunters Mark.
  • The MT2 engages Lucifron, and is usually mind controlled. The Priests / Paladins must be fast in dispelling the mind control. The MT then steps in and tanks Lucifron.
  • Group 3 & 4 Hunters pull the adds with distracting shots to the relevant warriors in the group. The adds are then moved south towards the rest of the raid.
  • Group 3-8 remain at the back of the cave to take down the Adds.

The Fight

  • The MT tanks Lucifron out of LOS of the rest of the raid, to the right near the wall. This protects the rest of the raid against the magic and curses while the rest of the raid kill the two adds.
  • The MA will select an add, and the group will take down that add.
  • When complete, move immediately onto the second add.
  • Mages and Paladins should decurse/cleanse when required, although the range should minimise Lucifron’s issues.
  • Mind Control is an issue during this phase. Priests pay extra attention to those who are in red and cleanse them immediately.
  • When both adds are down, G3-8 join G1 & 2 and take Lucifron down. As a rule of thumb, if you crit – do not attack for 3 seconds (especially rogues). Do not steal the aggro from the MT!
  • Mages/Paladins cleanse/decurse constantly during this phase. Decursive will help, but learn to go without it.
  • All raid members must stay away from the imp cave on the left.
  • Mages, Priests and Paladins must first decurse/demagic their own group. They must then continue this for the rest of the groups that do not have the classes need to cleanse them. It’s best to determine a group you are going to cleanse before the raid begins.

From a class point of view

Druids

Group 1 & 2:

  • Druids should be healing the MT and then their group.
  • Provide innervates to the priests as assigned.
  • If for any reason the MT goes down, the druids must be quick to react and heal the MT2.

Group 3-8:

  • Heal your party.
  • Once the adds are down, move up and help heal the MT.
  • If needed, help the mages decurse when necessary.
Hunters
  • Hunters are part of the DPS group. Follow the MA.

Group 3:

  • Mark one of the adds with the Hunters Mark.
  • Peel this add with distracting shot to your warrior, once the MT2 has pulled.

Group 4:

  • You are on the add without the Hunters Mark.
  • Peel this add with distracting shot to your warrior, once the MT2 has pulled.
Mages

Group 1 & 2:

  • Mages should ensure they decurse their party. Healers are a priority here.

Group 3-8:

  • DPS on the adds.
  • Once the adds are killed, and you move up to the main group, you must take on a decursing role. Decurse the healers first, then other members of your group, then other groups if needed.
Paladins

Group 1 & 2:

  • You should be solely cleansing your group.
  • If the MT looks like he is in trouble, and there is no cleansing needed, please heal the MT or other members in your party.

Group 3-8:

  • Keep your party healed.
  • Cleanse your party where necessary.

Buffs:

  • Devotion auro should be on.
  • Ensure your group is buffed with Shadow Protection from a priest.
Priests

Group 1 & 2:

  • Ensure your group is buffed with Shadow Protection (and any other groups that don’t have a priest).
  • Heal the MT.
  • Cleanse Mind Control if needed (especially on the pull).

Group 3-8:

  • Cleanse Mind Control if needed.
  • Heal your party.
  • Once the adds are down, move up and help heal the MT and then your party.
  • If needed, help the paladins cleanse magic when needed.

Buffs:

  • Shadow Protection is needed for the entire raid.
Rogues
  • Rogues are part of the DPS group. Follow the MA.
Warlocks
  • Warlocks are part of the DPS group. Follow the MA.
Warriors

Group 1 & 2:

  • Group 1 warrior is the MT. Group 2 warrior is the backup MT2. If for any reason the MT goes down, the MT2 must immediately move in.
  • The MT2 pulls Lucifron to the MT.

Group 3:

  • You are tanking the add with the Hunters Mark.
  • Once the add has been pulled to you, take the add down the back of the cave.
  • This add will be killed second.

Group 4:

  • You are tanking the add without the Hunters Mark.
  • Once the add has been pulled to you, take the add down the back of the cave.
  • This add will be killed first.

Group 5-8:

  • You are on DPS. Follow the MA.