What does Magmadar do?
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Fire AE – Magmadar has a cone shaped AE. This does not do much damage.
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Fire spit – Magmadar spits out fire pits at random people throughout the fight. The fire stays on the ground for sometime. Everyone must run out of the fire because it will put a nasty dot on you.
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Magma Spit – Small damage on melee, but prevents bandaging.
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AE Fear – Every 30 seconds Magmadar will fear everyone within a 30 yeard range.
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Frenzy – Magmadar will go “into a killing frenzy” and does much more melee DPS to the tank. Hunters can counter this frenzy by firing a tranquilizing shot (that drops from Lucifron).
Group Setup
- Group 1: Warrior (MT), Paladin, Priest, Warlock, Druid. Group 1 warrior is the MT.
- Group 2: Warrior (BMT), Paladin, Priest, Mage, Druid. Group 2 warrior is the backup MT.
- Group 3-8: Each group should have a mage and a paladin / priest.
Positioning & Pull
- The MT and BMT are positioned in the centre of the room. And faces Magmadar towards the raid.
- Healers, hunters and casters are at maximum range from the MT. This ensures they won’t get feared during the AE feared, or allows them to step back out of fear range when it is called.
- Other melee begin in front of Magmadar, but run toward the back when DPS is called.
The Fight
- When DPS is called, all ranged DPS on Mags.
- Melee run in and DPS. Run out when AE Fear is called. Bandage where possible (as you will not receive heals from the healers).
- Whenever Mags goes into a frenzy, the Hunters take turns on a rotation basis (as some Tranq shots miss, and others will be on cooldown).
From a class point of view
Druids |
Group 1 & 2:
- Druids should be healing the MT and then their group.
- Provide innervates to the priests as assigned.
- If for any reason the MT goes down, the druids must be quick to react and heal the BMT.
Group 3-8:
- You will be assigned whether to heal the the hunters, casters or healers.
- Innervate your priest when needed.
- Keep an eye on the MT. Help with the healing if they are in trouble.
- When Mags goes into a frenzy, you can heal the MT to ensure he stays up.
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Hunters |
- Hunters are on rotation to shoot Mags with a Tranq shot when he goes into a frenzy.
- Sometimes Tranq shots miss or are on cooldown, so please co-ordinate with the hunters in the group when your turn is.
- You are part of the DPS when not casting Tranq shot.
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Mages |
- Mages are part of the DPS.
- Ensure when AE Fear is called you are not in range to be feared.
- Use fire ward if you get the Fire spit on yourself.
- You may also need to bandage yourself.
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Paladins |
- Heal the MT if he looks like he is in trouble.
- OOC rezzers will be assigned for this fight.
- Heal your party.
- Cleanse people of AE fear if they are feared.
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Priests |
Group 1 & 2:
- Ensure your group is buffed with Shadow Protection (and any other groups that don’t have a priest).
- Heal the MT.
Group 3-8:
- You will be assigned rotation for healing the MT.
- Those not on rotation are assigned whether to heal hunters, casters or healers.
- Dwarf Priest: If there is a dwarf priest in the raid, they will cast fear ward on the MT throughout the fight.
Buffs:
- Shadow Protection is needed for the entire raid.
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Rogues |
- Rogues are part of the DPS group.
- Run around and attack mags from the back.
- Run out of AE fear.
- Use bandages and potions to ensure you don’t die.
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Warlocks |
- Warlocks are part of the DPS.
- Ensure when AE Fear is called you are not in range to be feared.
- You may also need to bandage yourself.
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Warriors |
Group 1 & 2:
- Group 1 warrior is the MT. Group 2 warrior is the backup MT (BMT). If for any reason the MT goes down, the BMT must immediately move in.
- Use Beserker rage every 30 seconds to ensure you don’t get feared, the AE fear will be called in raid.
- Magmadar will do a randomly timed fear at the start. Do your best to time this if you don’t have fear ward.
Group 3-8:
- You are part of the DPS group.
- Run around and attack mags from the back.
- Run out of AE fear.
- Use bandages and potions to ensure you don’t die.
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