There are 3 phases in the Onyxia fight and each phase is a third of her life each as we take her down accordingly.
PHASE 1: Onyxia is on the ground attacking the main tank should have all aggro and DDโers have to control agro at this point.
PHASE 2: Onyxia will take flight and shoot fireballs at various people and waves of whelps will come out. If players are not spread out, or enough DPS is kept on Onxyia, she takes a deep breath and burns anyone in her path.
PHASE 3: Onyxia is back on the ground and the ground is spitting fire between the cracks and MT should get back agro before DDโers start attacking till she dies. Fear is cast approximately every 20 seconds.
The Phases
Phase 1:
- The MT runs in about 20 feet ahead of everyone in the group, all others must follow quickly. Wardens spawn at the entrance to Onxyia’s cave, nobody can remain behind.
- Odd numbered groups go to the left (NW corner) and even numbered groups go to right (NE corner).
- The MT will always be tanking her at the north side.
- At this point the range/casters need to be along the walls and the melee classes can line up near around the side of her body (meaning the melee are in front of the casters).
- Listen to the Raid Leader for calls for attacks. NO DPS (MT Only), Wands Only, Full DPS (mana must be conserved on this stage). There is no rush in Phase 1. Bring Onxyia’s health down steadily.
- There should be no welps unless someone jumps into them, or is hit by Onxyia’s tail and lands in the cave.
- If aggro is not on the MT everyone must stop attacking.
Phase 2:
- When she gets down to 67% health she will take flight.
- Take a fire protection potion at this point if you have one.
- Everyone must move and SPREAD OUT. If there are clumps of people she will fire at that group and survivability is extremely low.
- Full DPS is called immediately. All Hunters, Mages, Warlocks and any other ranged attacks need to be carried out at this time.
- As many DOTs should be placed on her as possible.
- To prevent a deep breath from occurring (which kills practically everyone in its path), the whole group needs to spread out, and keep constant high DPS on Onxyia at all times in Phase 2.
- During this time there will be waves of whelps. All warriors and paladins are on the whelps. Ensure the whelps are kept off the casters, hunters and healers. If there are too many whelps, call for Rogues to help.
- Healers help focus healing on whelp killers and any casters that have been hit. If nobody in your group needs healing, nor in the vicinity of you, sit down and regen mana.
- By 43%, there should be no more DOTs being placed on Onxyia. At the end of Phase 2, Onyxia wipes her aggro table, and if there are any DOTS remaining, she will come directly for the DOT giver at the beginning of Stage 3. This must be avoided at all costs.
- Majority of the raid group if not all should be alive at this phase.
Phase 3:
- At approximately 40% Onxyia lands. All DPS is to STOP immediately (casters to regen mana). The MT is to get aggro asap.
- Replenish your fire protection potion at this point if you have any left.
- Back to phase 1 positions immediately. MT will be back on the north side tanking her.
- The cracks on the ground will now spit out fire, (AVOID being in the cracks).
- Move back and forth constantly to limit the fear range when you are feared.
- A small group of whelps will come out of the whelp pits. Warriors and Rogues are to deal with these whelps as soon as possible.
- Healers MUST keep the Main Tank alive.
- At 5% Onyxia will start hitting a lot harder and all healers must focus on the tank alone. Full DPS is called to bring Onxyia down.
From a class point of view
Druids |
Phase 1: Follow the MT and split off with your group. Healing priority is given to the MT and then your group. Phase 2: Spread out and keep your group healed. Second priority is given to whichever group you are in, odds or evens. Phase 3: All healing on MT. Keep the MT alive, especially when Onxyia reaches 5%. |
Hunters |
Phase 1: Follow the MT and split off with your group. Keep up medium DPS when called. Feign often to avoid aggro. Phase 2: Spread out. Full DPS on Onxyia. Keep all DOTs on her until 43%. Phase 3: Stop DPS immediately when she lands. Put on Aspect of the Pack, which will help your group fight fear. Follow the DPS calls, and remember to Feign often. Aggro must be held by the MT. |
Mages |
Phase 1: Follow the MT and split off with your group. Follow the DPS calls, however, save your mana and do not use it during Phase 1. You need to have access to a full mana pool, Mana Ruby and Evocation in Phase 2. Phase 2: Spread out. Full DPS on Onxyia at all times. Use fire ward constantly to protect yourself against lava spits. Use all your mana replenishing tools here. Phase 3: As Onxyia enters phase 3, stop all DPS. Sit down and regen mana. Follow the Raid Leader’s calls. Control yourself when feared, move back and forth. Full DPS when Onxyia reaches 5%. |
Paladins |
Phase 1: Follow the MT and split off with your group. Follow the DPS calls, however, stay away from Onyxia’s tail. Provide backup healing to the MT and your group if required. Phase 2: Spread out. Provide backup healing to members in your group, and section as required. Once the Whelps have come out, switch to killing them as quickly as possible. Use consecrate and any means necessary to get the whelps off casters and other damage dealers. Do not move too far away from your healer. Phase 3: As Onxyia enters phase 3, stop all DPS. Healing on the MT to keep him alive, especially when Onxyia reaches 5%. Heal your group as a second priority. Try and cleanse fear. |
Priests |
Phase 1: Follow the MT and split off with your group. Healing priority is given to the MT and then your group. Phase 2: Spread out and keep your group healed. Keep your DOTs on Onxyia, however do not DOT after she reaches 43%. Second priority healing is given to whichever group you are in, odds or evens. Conserve your mana if possible. Phase 3: All healing on MT. Place Shadow Protection buff on the MT. Keep the MT alive, especially when Onxyia reaches 5%. |
Rogues |
Phase 1: Follow the MT and split off with your group. Follow the Raid Leaders calls. Stay away from Onxyia’s tail. Phase 2: Spread out. You can attack Onxyia if you are directly below her. If the Paladins and Warriors are having trouble clearing the whelps, switch to whelp duty. Use bandages where needed. Phase 3: Stop DPS. A small group of whelps will come out. Remove these as quickly as possible. Follow the DPS calls. When Onxyia hits 5%, full DPS to bring her down. |
Warlocks |
Phase 1: Follow the MT and split off with your group. Follow the Raid Leaders calls. Conserve mana for the Phase 2. Phase 2: Spread out. All DOTs on Onxyia up until 43%. Full DPS on Onxyia at all times. The Doom curse should be kept on her until 45%. Phase 3: Stop DPS. A small group of whelps will come out. Sit down and regen mana. Follow the Raid Leader’s calls. Control yourself when feared, move back and forth. Full DPS when Onxyia reaches 5%. |
Warriors |
Phase 1: Follow the MT and split off with your group. Follow the Raid Leaders calls. Stay away from Onxyia’s tail. Phase 2: Spread out. When whelps come out, clear the whelps as soon as possible. Keep in the range of healers and use bandages where needed. Phase 3: Stop DPS. A small group of whelps will come out. Remove these as quickly as possible. Follow the DPS calls. When Onxyia hits 5%, full DPS to bring her down. |